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Defcon status
Defcon status








defcon status

and South Korean forces established the use of WATCHCONs to keep an eye on North Korea. The Korean War saw a cessation of hostilities thanks to an armistice agreement signed in 1953. Select History of WATCHCON Use In South Korea DEFCON I COCKED PISTOL: the highest level, war is imminent.DEFCON II FAST PACE: indicates the enemy is preparing an attack or when military tensions are higher.DEFCON III ROUND HOUSE: military tensions exist “that may cause serious and disadvantageous effects” and military action is possible.DEFCON IV DOUBLE TAKE: the day-to-day Defense Readiness Condition since the 1953 armistice agreement.DEFCON V FADE OUT: Peacetime operations.These Defense Readiness Conditions have five levels: In situations where increased threats are apparent, WATCHCON levels go higher and when circumstances warrant a Defense Readiness Condition may be given to units in theatre based on the conditions that warrant the WATCHCON. Forces Korea typically use WATCHCON IV day-to-day. WATCHCON I: A “clear and immediate threat” that the enemy will attack WATCHCON II: Signs of eminent danger and significant threat to the national interest.WATCHCON III: Increased threat against national security.WATCHCON IV: “Normal” but with a potential threat.Instead, WATCHCON levels are used as a threat indicator for troops and allies in South Korea based on the activities of North Korea.Įssentially, WATCHCON establishes what some sources including define as “reconnaissance posture for strategic and tactical warning of attack” for Republic of Korea and United States forces. They are not used universally at all military installations. Unlike Defense Conditions (DEFCON) or Force Protection Conditions (FPCON) the WATCHCON system is used in a specific mission and context. But WATCHCONs have a very specific application. Raids and battles are to be expected in this DEFCON state.Watch Conditions, or WATCHCONs are a system of threat awareness similar in some ways to DEFCON, FPCON, and other readiness alert systems used by the United States military and/or the federal government. All DoD members are to have highest caution in practicing trainings. Both guards and DoD members are given permission to return fire if fired upon first. Guards are to be on the highest state of alertness, and they must stay with and protect the leaders of DoD at all times. Games are to be on invite only, and meetings are to be closed as for the threat of a raid.

defcon status

This state is given during a state of war against another clan or clans. War is iminent.ĭEFCON: 1 - Highest state of alertness in DoD. Guards are to be on higher alert and must protect the leaders of DoD, and have permission to open fire on enemies if fired upon first. Enemy attacks are not uncommon in this state, and games are to be on invite only. Tension with opposing clan(s) is enough to be prepared for raids and battles. Games are to be on invite only and guards are to be on high alert for enemy activity.ĭEFCON: 2 - Higher state of readiness and alerness. Be very cautious of who is in your games, as tensions ar high among DoD and other clans. There is hostility with another clan or clans. There may be signs of a conflict, or even a conflict may be occurring. Games are to be on invite only and guards are to be on medium alert for enemy activity.ĭEFCON: 3 - High state of alerntess and readiness. There may be tension with other clans, and DoD members are to be cautious of who enters their games. DoD games are to be invite only and guards are to be on low alert.ĭEFCON: 4 - Increased state of alerness and awareness in the clan. If there is to threat of war or conflict, this is the state that DoD will be in.

defcon status

Here is a more in-depth summary of the different DEFCON states, and how they apply to members in situations of high tension between other clans, and even war situations:ĭEFCON: 5 - Lowest state of alertness in the clan and hostility between other clans.










Defcon status